Fundex Games Board Games 2906 User Manual

FUNDEX GAMES, LTD.  
COLOR  
CMYK  
FILE NAME:  
2906-00-11_I-cardInstructions.ai  
cyan  
magenta  
yellow  
black  
PRODUCT:  
All In  
SPOT COLORS  
ITEM NUMBER:  
ASSEMBLED SIZE:  
FLAT SIZE:  
2906-00-11  
2.4”W x 3.7”H  
DO NOT PRINT PANTONE 144C! (DIELINE)  
2.4”W x 3.7”H  
FRONT  
PLAY EXAMPLE: Player #1 decides to roll one  
cards 1 through 12 would apply. If 3 dice are  
rolled, cards 1-13 would apply. Player #1  
places one die in the Slider. The number rolled  
is a 5.  
PLAY: A round begins with each player placing  
a 1-point chip into a pile in the center of the  
playing area (the POT). Player #1 decides  
whether to roll 1,2 or all 3 dice. Players then  
select one card from their hands and place  
them face down in front of them. Players are  
trying to guess the number that will be rolled.  
die. Other players pick the card from their  
hand that they feel will be the closest (without  
going over) to the number that player #1 will  
roll. Their choices will be limited to card 1  
through 6 in this example. If 2 dice are rolled,  
NUMBER OF PLAYERS: 2 to 4 AGES: 8+  
BETTING: Once the dice is rolled, the players  
determine how close their face down cards  
(see fig. 1) are to the total number rolled. The  
betting then begins with the lead player  
betting a chip or chips.  
OBJECT: Be the player with the most points  
after 10 rounds of play. Chips (points) are won  
by playing the card that is closest, without  
going over, to a number that is yet to be  
rolled.  
fig. 1  
The die or dice are placed  
in the slider. They will roll  
out into the tray.  
Player #1 knows he has the exact number  
rolled, so he will likely bet high and often.  
EQUIPMENT: •Dice Slider•56 cards (4 sets  
of 13 cards with values of 1-13 and 4  
instruction cards)•3 dice•36 chips (with  
values of 1, 2 or 5 points.)  
Player #2  
Each player takes note of  
the total number rolled  
(total of 1,2 or 3 dice).  
Player #2 knows her number will not likely be  
close enough, but the player may bluff and  
pretend she has a higher number.  
Player #1  
Player #3  
SETUP: Each player takes one set of 13 cards  
(1-13), and 25 points worth of chips  
(1-1-2-2-2-2-5-5-5). The youngest player will  
begin the game.  
Player #3ʼs card is greater than the number  
rolled. Itʼs unlikely that he will win, but he  
could bluff his way to victory.  
4
Player #4  
1
2
3
BACK  
3 is rolled and the betting playerʼs card is a 5,  
• The maximum bet that can be made  
depends on the round of play. the maximum  
bet for the first round is once per player-  
second round, twice per player, ect.  
• If a player loses all his/her chips, they are  
out of the game.  
•When all players pass, betting is complete.  
• If more than one player has the winning  
card, the POT is split evenly. Any extra chips  
remain in the POT for the next round of play.  
•If a round ends and all playersʼ cards are  
higher than the number rolled, no one wins  
the chips. They stay in the POT for the start of  
the next round. Players must still put a 1-point  
chip in the POT to start the new round.  
•A round could end with one player betting  
and the others passing; dropping out of the  
round. When this happens, the betting player  
will win, even if the number on his card is  
HIGHER than the one rolled. For example, if a  
Player #4 is unsure whether sheʼll have a  
winning card or not, so she may bluff, meet  
the bet (put in the same number of chips as  
her opponents) or pass (not bet but remain in  
the game) depending on how many chips she  
wants to risk.  
he would still win the chips.  
ALL IN RULE:  
When a player doesnʼt have enough chips to  
meet a bet, he must say aloud “ALL IN.” That  
player then puts the rest of his chips in the POT.  
Any player who has met the bet then removes  
any chips over the amount that the “ALL IN”  
player placed in the POT.  
When betting is complete (all players have  
passed), players turn their cards face up. The  
player whose card is closest to, without going  
over, the number rolled wins all the chips bet.  
Play then passes to the left and the game  
continues.  
When a round ends, all players select a new  
card to start round #2. Cards from prior rounds  
remain face up so players know which cards  
have been used.  
BETTING RULES:  
• Once a bet is made, the other players may  
pass, meet the bet or raise the bet. If a player  
passes he/she is out of the round, but still in  
the game.  
WINNER: The game ends after 10 rounds of  
play. Players count the values of their chips. The  
player with the most points worth of chips wins  
the game.  
• Players are encouraged to bluff.  
5
6
7
 

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